The following powers are those currently used by the characters in this database. The list will be updated as new characters with new abilities join the database. P Persuasion: An ability which enables one to manipulate others to do his will. Phasing: A technique which allows for one to partially solidify his body or an item within another. Photographic clairvoyance: A unique ability which allows Arkahnus to read people's lives. Photographic reflexes: Learning or copying someone's combat skills Psychic strength: A mental ability that allows one to influence the intensity of one's power. Psychic resistance: The ability to resist psychic attacks. Physical resistance: High resistance to physical attacks. Physical perfection: Used to describe ordinary heroes who have achieved human physical perfection. Poison: Can emit a toxic chemical, usually in gaseous form. Portal creation/sealing: The ability to create or seal dimensional doorways. Possession: To have the ability to inhabit and control an individual's will and body. Power accessory: When one receives his power primarily through one or various accessories. Power armor: Receives one's power primarily through an armor. Power assessment: The ability to determine someone else's power level or abilities Power boost: An ability that temporarily enhances one's power or someone else's. Power endowment: The ability to give power and abilities to others. Power lift: The ability to lift great weights through means other than muscles. Precognition: Having the ability to see future envents. Pyrokinetic: The ability to control fire. Pyrolysis: A process that produces solids in the form of (char), condensable liquids (tar), or uncondensing/permanent gasses (smoke). Q Quantum energy shifting: The ability to manipulate one's interaction with the Higgs field. R Radiation immunity: Does not suffer the effects of radiation. Reflexive shifting: A unique avoidance ability that moves a person out of harm's way. Regeneration: The ability to reform lost limbs. Rejuvenation: An ability that makes one regain his youth, usually by draining it from someone else. Repair factor: Similar to healing factor, but applies to technology. Repel/draw: An ability which allows one to pull or push objects without touching them. Replication: A technique which allows one to make copies of himself. Resuscitation: The ability to revive others or oneself. S Seduction: An ability that allows one to seduce and/or enthrall. Self-sustaining: Not having to eat or drink. Sensory control: The ability to affects one's sense of perception. Shape shifting: The ability to change form or take on someone else's features. Size changing: The ability to alter one's size. Sleep inducing: Causing someone to fall asleep. Sonic generation: The ability to emit high frequency sounds. Sonic manipulation: The ability to manipulate sound waves in a variety of ways. Sonic scream: The ability to emit high frequency sound vocally. Space travel: Capable of travelling or surviving in the vacuum of space. Speed: To be able to move and react at an accelerated pace. Spiritual energy: Energy from the spiritual realm, harmful to nether forces. Energies also relating to the soul. Spiritual magic: Can harness energies and forces from the spiritual realm. Star hopping: An ability to breach interstellar distances by slingshotting around a star. Star travel: Capable of travelling to other stars. Stealth: Capable of moving quietly and undetected. Substance secretion: Can produce or excrete a substance from one's body. Summoning: A technique that allows one to call on an entity for assistance. Super breath: To be able to blow with intense force. Super jump: The ability to leap excessively high. Super strength: To lift in excess of what is humanly possible. Symbiotic: Sharing one's body with another. T Techno clairvoyance: The ability to infer the function of an object through visual observation. Technopathy: The ability to control machines or technology with the mind. Telekinesis: The ability to move objects with one's mind. Telepathy: The ability to communicate with the mind. Teleportation: To transport oneself or others over great distances instantly. Temporal manipulation: The ability to affect time or its perception of it, either by speeding it up or slowing it down. Terraforming: Able to alter the environment of entire worlds. Time travel: The ability to travel through time. Transform: The ability to change into a limited, pre-determined number of forms. Transmutation: The ability to turn an object into another. Transposition: the ability to exchange physical space with another person or object. Truth saying: The ability to see through lies or illusions. Toxin immunity: Immune to poisons. Toxin resistance: Having a higher than normal tolerance to poisons. U Underwater breathing: The ability to breathe under water. V Venom: The ability to inject poison. W Wall crawling: A technique which allows one to cling to walls. Weapons master: Proficiency in most types of armed combat. Weather control: The ability to control or affect the weather. Webbing: The production of resistant silk webs. |