Character- Flashfire
Flashfire

Created by: Matthew Becker (BlayneDaymon)

First appearance: 
Flashfire#1: Ignition

Other Picture: Flashfire full body






















































































































































 
Real Name: Blaine Russel Daymon
Hair: Blond with a scarlet streak above the right eye

Eyes: Red
Height: 5 foot 9 inches
Age: 19
Born in: 


Ethical alliance: Good


History

Blaine’s father is a chemical engineer working at Hawking laboratories, He was an engineer on a project to create a more effective way of converting water into hydrogen gas for use in industrial and in public applications. He never succeeded in creating the chemical he was looking for, but his exposure to the experimental chemicals changed his DNA, which manifested in Blaine’s ability of molecular decomposition.

Later, he was called in to help examine the powers and abilities of an ex-super villainess with Pyrokentic powers as part of her plea deal. During the testing, she was very resistant and skeptical towards the doctors, questioning everything they did. The other doctors were also skeptical towards her because of her criminal history, and were very wary of her, always trying to take the most cautious steps possible. Dr. Daymon was different. He was kind and open to the woman, and over the course of the testing, she became smitten with him. After the tests, she was given a a shortened sentence, and upon her release, she reunited with Dr. Daymon. They got married and few years later and had Blaine.

Blaine grew up away from most other kids once his powers was discovered. His mother trained him in the control and use of his abilities. Not being able to go to normal school, Blaine was home schooled by a tutor but spent a lot of time at work with his father. Blaine was able to quickly pick up and apply new concepts and by the time he was 13 he had already graduated high school.

Blaine has a Jack of all trades kind of knowledge, but has a keener interest in experimental engineering and aeronautical engineering, though he dabbled here and there with other things.

Growing up reading comics, Blaine wanted to become a superhero and knew he had the abilities to do so, but his mother was reluctant to let him after her own experiences. Still she helped him train.

At his father’s laboratories (Hawking Labs) Blaine became an unofficial employee, designing products that the lab sells to potential investors but he is also there as an experiment. Under the supervision of the “Super Human Advisory Board”(SHAB) , Blaine is monitored and  his development and abilities are observed.



Powers

Heat Generation: Blaine’s body is a self-contained heat generator, and continually generates heat internally in is body because of this his body temperature is higher than a normal human, at a manageable 180F. Blaine can lower his body temperature to as low as 86F and can rise it to around 9,000F.

Blaine must maintain equilibrium in his body, and must continually release heat, Lowering his body temperature causes heat to build up, so 
to maintain the low temperature, he must release it through energetic activities, or by drinking fluids. He can maintain his low temperature for 4 hours without releasing his heat in some manner.

Raising his temperature drains his stamina, but he can maintain very high temperatures (5,000F-9,000F) for about 20 min. The higher he raises his temperature, the less control he has with his fire abilities (this is caused by the heat and speed of the molecular conversion overloading his neural system trying to keep up with his commands), and the faster his stamina drains.

He has such complete control of his body temperature that he can change the temperature in individual body parts. (ex, a leg or just one finger)


Molecular breakdown: Blaine has the ability to separate the water vapor in the air into its base elements of hydrogen and oxygen, thus creating a highly flammable atmosphere in the general vicinity or within line of sight. The ability is controlled mentally and the mixture can be ignited by Blaine using his heat generating power. The affected area must be connected to Blaine’s body, but this connection can be so small that it is unnoticed by the human eye.

Flight:  He can ignite the air mixture he creates beneath him, generating thrust to lift him into the air. He controls the direction by creating and manipulating other areas of thrust, namely hands/arms, feet/legs and the back between the shoulders.

Fire blast:  Blaine can ignite a stream of fire that he can emit from his hands or feet at distance or in hand-to-hand combat. 

By heating the air close to the ground he can ignite the rising column of air and imparting twist to it, creating a fire twister. Blaine’s twisters are larger and stronger than ones found naturally and can be anywhere from a few inches in diameter to a few dozen meters, and as short as 6’ to more than one and a half mile tall  with speeds reaching 360 mph, and an internal temperature of 5,000°.

Barrier: By igniting the air around him and keeping it contained within an inch of his body, he can create a fire aura hot enough to melt speeding bullets. 


Energy resistance:  Cold weather down to -50° has no ill effect.  Below that, his pyro-powers and energy is used up faster, but he cannot suffer from hypothermia, or other cold related health risks. Heat, in regards to weather, or heat-based weaponry have no effect on him.

Toxin immunity: Poison and diseases have no effect because his body burns it away or overheats it to the point that it is killed off.

Underwater breathing: H
e can breathe underwater by keeping a bubble of oxygen around his face, and can heat the water to cause it to evaporate.

Super strength: 
Blaine’s skin is embedded with mesh of carbon nanotubes that is directly linked to his neural system. It enhances his strength allowing him to lift 50 tons

Enhanced vitals: His embedded mesh also enables him to run as fast as 20 mph for sustained periods, and increases the density of his skin to better resist blades and bullets.



Weaknesses:  Large bodies of water can keep him from using his pyro-powers.

Inert gas environment can keep him from starting fires but he can still use this thermal generation powers.


He is highly susceptible to electric based attacks as the Nano-mesh embedded in his skin and muscles that is highly conductible, and causes great pain, and can disrupt his own neural network on a temporary basis.


Limitations: He cannot maintain the aura during flight or while projecting is flame attacks, it is purely a defensive measure, due to the high heat generated by this ability he can only keep it active for no more than 10 min at a time.


Paraphernalia: 
He later acquired a mystic dark elf claymore with an ancient spirit of a dark elf warrior bonded to it. The spirit of the sword is bonded to Blaine (and later to Victoria, aka Permafrost,  as well) and has the ability to teleport to a pocket dimension for storage. It also has the ability to pull people into its own pocket dimension within the sword itself where the Elf spirit exists. The Sword is impervious to damage due to it being made elvish steel and coated in a magical aura to prevent the sword from breaking, bending, dulling, chipping or melting.

The sword can channel Blaine’s pyro-kinetic abilities to give it an ability to cut through most anything except other magical or plasma based items, and it can shoot out vortices of fire.

A few special attributes are the ability to absorb and redirect high energy beam weapons and also the ability to leave magical fire “landmines” in his strikes, which detonate upon the guard of the sword closing.